Class for constructing GUI windows.
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abstract void | DrawWindowGUI (int windowID) |
| | Abstract method for derived class to draw actual window elements.
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bool | closedWindow = false |
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Rect | window |
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int | windowID |
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int | minWidth |
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int | minHeight |
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Vector2 | startingPosition |
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int | screenPadding |
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string | windowName |
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bool | allowMinimizing |
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bool | minimizeUp |
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bool | minimizeWindow = false |
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Rect | minimizeArea |
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bool | allowClose |
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Rect | closeArea |
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bool | allowDrag |
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bool | dragOnlyHeader |
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bool | allowResizing |
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ResizeCorner | resizeCorner = ResizeCorner.lowerRight |
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bool | resizingWindow = false |
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Vector2 | mousePosition |
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float | resizingSpeed |
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Rect | resizeArea |
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float | winWidth2 |
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float | winWidth3 |
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float | winWidth4 |
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float | winWidth8 |
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float | winHeight2 |
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float | winHeight4 |
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float | lastWindowHeight |
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Texture2D | blackTexture |
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Texture2D | resize_icon |
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Texture | close_icon |
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Texture2D | maximize_icon |
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GUIStyle | styleLabel |
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GUIStyle | styleFPS |
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GUIStyle | styleButton |
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GUIStyle | styleBox |
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Color32 | buttonTextHoverColor |
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bool | showFPS |
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Class for constructing GUI windows.
| void PHG.WindowGui.DrawBasicGUI |
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Draws window basic elements (name, maximizing button, fps, and resizing button) Also handles logic for these elements
The documentation for this class was generated from the following file: