Class for applying LibNoise to grid.
More...
|
void | Initialize () |
|
Texture2D | GetPreviewTexture (float cellSize, Vector2 originOffset, Vector2 endOffset) |
|
|
FirstNoise | firstNoise = FirstNoise.Perlin |
|
SecondNoise | secondNoise = SecondNoise.RidgedMultifractal |
|
Combiner | combiner = Combiner.Multiply |
|
FirstOperator | firstOperator = FirstOperator.Turbulence |
|
SecondOperator | secondOperator = SecondOperator.Terrace |
|
Texture2D | previewTexture |
|
int | zoomPreviewTexture = 1 |
|
float | heightScale = 3f |
|
bool | randomSeed = false |
|
int | seed = 0 |
|
float | firstFrequency = 0.1f |
|
float | secondFrequency = 0.05f |
|
int | numberOfTerracePoints = 5 |
|
float[] | terracePoints = new float[5] { 0.1f, 0.25f, 0.5f, 0.8f, 1f } |
|
float | turbulencePower = 0.5f |
|
float | minClampValue = 0f |
|
float | maxClampValue = 1f |
|
float | exponentValue = 0.5f |
|
Vector3 | scaleVector = new Vector3(0.5f,1,0.25f) |
|
float | scaleBiasValue = 0.5f |
|
float | biasValue = 0.5f |
|
Vector3 | translateVector = new Vector3(0.5f,1,0.25f) |
|
Class for applying LibNoise to grid.
The documentation for this class was generated from the following file: