Procedural Hexagon Grid Framework
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PHG.GridManager Class Reference

Handles correct order, logic and basic settings for building a hexagon grid. More...

Inheritance diagram for PHG.GridManager:

Public Attributes

Grid grid
 
Layout layout = Layout.hexagon
 
int columns = 25
 
int rows = 25
 
float cellSize = 1f
 
Hexagon hexagon
 
OutlineMesh outlineMesh
 
bool separateFaceVertices = true
 
bool createGroundPlate = true
 
float groundPlateHeight = 3f
 
GridOutline gridOutline
 
float outlineWidth = 0.025f
 
bool executeNoiseManager = true
 
bool executeEnvironmentManager = true
 
Pathfinder pathfinder
 
bool addPathfinderUnit = true
 
bool placeUnitToRandomCell = true
 
int unitPlaceX = 0
 
int unitPlaceY = 0
 
bool showPathfinderDebug = false
 
bool debugLogBuildInfo = true
 

Detailed Description

Handles correct order, logic and basic settings for building a hexagon grid.


The documentation for this class was generated from the following file: