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Procedural Hexagon Grid Framework
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Handles correct order, logic and basic settings for building a hexagon grid. More...
Public Attributes | |
| Grid | grid |
| Layout | layout = Layout.hexagon |
| int | columns = 25 |
| int | rows = 25 |
| float | cellSize = 1f |
| Hexagon | hexagon |
| OutlineMesh | outlineMesh |
| bool | separateFaceVertices = true |
| bool | createGroundPlate = true |
| float | groundPlateHeight = 3f |
| GridOutline | gridOutline |
| float | outlineWidth = 0.025f |
| bool | executeNoiseManager = true |
| bool | executeEnvironmentManager = true |
| Pathfinder | pathfinder |
| bool | addPathfinderUnit = true |
| bool | placeUnitToRandomCell = true |
| int | unitPlaceX = 0 |
| int | unitPlaceY = 0 |
| bool | showPathfinderDebug = false |
| bool | debugLogBuildInfo = true |
Handles correct order, logic and basic settings for building a hexagon grid.