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Water | water |
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float | waterHeight = -0.5f |
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float | riverWidth = 0.1f |
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int | minimumRiverLength = 5 |
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int | moistureIterationRange = 5 |
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float | moistureIncreaseRate = 0.1f |
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float | humidityDecreaseRate = 0.1f |
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Temperature | temperature |
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float | baseTemperature = 0.5f |
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float | temperatureDecreaseRate = 0.25f |
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Wind | wind |
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float | windIncreaseRate = 0.1f |
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int | iterationRangeByWind = 4 |
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Vegetation | vegetation |
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TreeShape | treeShape = TreeShape.HexagonTrees |
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int | treeAmountMultiplier = 6 |
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float | treeScale = 0.2f |
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float | treeTypeDistributionByHeight = 0.1f |
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int | smallAndMediumTreeRatio = 40 |
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int | mediumAndLargeTreeRatio = 70 |
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int | largeAndVeryLargeTreeRatio = 90 |
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int | veryLargeAndExtraLargeTreeRatio = 95 |
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float | maximumSlopeToPlaceTrees = 30f |
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Color32 | pineTrunkColor = new Color32(200,100,70,0) |
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Color32 | pineTopColor = new Color32(50,140,50,0) |
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Color32 | hardwoodTrunkColor = new Color32(250,150,120,0) |
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Color32 | hardwoodTopColor = new Color32(120,240,120,0) |
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The documentation for this class was generated from the following file: