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Procedural Hexagon Grid Framework
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Class for building and updating CellObjects' outlines. More...
Public Member Functions | |
| void | BuildMesh (int[] indexes, float outlineWidth, float outlineOffsetHeight) |
| void | UpdateColor (Color color) |
| Updates outline color. | |
Public Attributes | |
| CellObject | parent_co |
| GameObject | maskOutline |
| MeshRenderer | mask_meshRenderer |
| Material | maskMaterial |
Class for building and updating CellObjects' outlines.
| void PHG.CellObjectOutline.BuildMesh | ( | int[] | indexes, |
| float | outlineWidth, | ||
| float | outlineOffsetHeight | ||
| ) |
Builds CellObject mask outline mesh indexes determines which sides are constructed to the mesh