Procedural Hexagon Grid Framework
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Class for building and updating CellObjects' outlines. More...
Public Member Functions | |
void | BuildMesh (int[] indexes, float outlineWidth, float outlineOffsetHeight) |
void | UpdateColor (Color color) |
Updates outline color. | |
Public Attributes | |
CellObject | parent_co |
GameObject | maskOutline |
MeshRenderer | mask_meshRenderer |
Material | maskMaterial |
Class for building and updating CellObjects' outlines.
void PHG.CellObjectOutline.BuildMesh | ( | int[] | indexes, |
float | outlineWidth, | ||
float | outlineOffsetHeight | ||
) |
Builds CellObject mask outline mesh indexes determines which sides are constructed to the mesh